Large City: Sejo-jêve Îè

Sejo-jêve Îè

Sejo-jêve Îè
Example Iron Elvish architecture.
StateUnion of Engineers
ProvenceRauthe County
RegionKabiqa Holt
Founded912
Community LeaderCity Manager Ma̋chvé̄ Ha̋g 'Golden Bite' Hä̋nḱ Yānḱ Cāb
Area274 km2 (109 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1046 m (3431 ft)
Average Yearly Precipitation255 cm/y (100 in/y)
Population64734
Population Density236 people per km2 (593 people per mi2)
Town AuraInvocation
Naming
Native nameSejo-jêve Îè
Pronunciation/ˈseʤo/ /ˈʤɘve/
Direct Translation[dark] [gun]
Translation[Not Yet Translated]

Sejo-jêve Îè (/ˈseʤo/ /ˈʤɘve/ [dark] [gun]) is a temperate Large City located in the Rauthe County of the Union of Engineers.

The name Sejo-jêve Îè is derived from the Gnollish language, as Sejo-jêve Îè was founded by Tshili, who was culturaly Iron Elvish.

Climate

Sejo-jêve Îè has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a cool 18°C (64°F) and its average temperature during the winter being a cool 17°C (62°F). Sejo-jêve Îè receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the spring. Sejo-jêve Îè covers an area of nearly 274 km2 (109 mi2), and an average elevation of 1046 m (3431 ft) above sea level.

Overview

Sejo-jêve Îè was founded durring the early 10th century, by Tshili. The establishment of Sejo-jêve Îè suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Sejo-jêve Îè was built using the conventions of Iron Elvish durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Sejo-jêve Îè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sejo-jêve Îè is was constructed arround several narrow packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Sejo-jêve Îè, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Sejo-jêve Îè has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Sejo-jêve Îè ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Sejo-jêve Îè as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

Sejo-jêve Îè possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Sejo-jêve Îè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sejo-jêve Îè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sejo-jêve Îè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sejo-jêve Îè's parks.

Sejo-jêve Îè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sejo-jêve Îè.

Sejo-jêve Îè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sejo-jêve Îè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sejo-jêve Îè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sejo-jêve Îè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sejo-jêve Îè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sejo-jêve Îè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sejo-jêve Îè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sejo-jêve Îè's public wards, blessings, and other arcane systems.

Sejo-jêve Îè has an Arcane Academy which provides higher education in the arcane sciences.

Sejo-jêve Îè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sejo-jêve Îè's grid is powered by a boiler and turbine based power plant.

Sejo-jêve Îè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Sejo-jêve Îè has a first rate hospital which caters to anyone in need of long term medical care.

Sejo-jêve Îè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Sejo-jêve Îè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sejo-jêve Îè's natural decorations nor waterways.

Sejo-jêve Îè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sejo-jêve Îè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sejo-jêve Îè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Sejo-jêve Îè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Sejo-jêve Îè's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Sejo-jêve Îè sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Jack-o'-Lantern near Sejo-jêve Îè are known to be more aggressive than normal.

Sejo-jêve Îè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Truename Magic energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 118
  • Farmers: 165
  • Farm Laborer: 294
  • Hunters: 202
  • Milk Maids: 170
  • Ranchers: 85
  • Ranch Hands: 172
  • Shepherds: 161
    • Farmland: 263467 m2
    • Cattle and Similar Creatures: 16183
    • Poultry: 194202
    • Swine: 12946
    • Sheep: 647
    • Goats: 129
    • Horses, Mounts, and Beasts of Burden: 6473

Craftsmen

  • Arms and Toolmakers: 129
  • Blacksmiths: 161
  • Bookbinders: 79
  • Buckle-makers: 86
  • Cabinetmakers: 150
  • Candlemakers: 196
  • Carpenters: 205
  • Clothmakers: 196
  • Coach and Harness Makers: 70
  • Coopers: 165
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 62
  • Cutlers: 56
  • Fabricworkers: 150
  • Farrier: 479
  • Furriers: 41
  • Glassworkers: 231
  • Gunsmiths: 148
  • Harness-Makers: 60
  • Hatters: 130
  • Hosiery Workers: 45
  • Jewelers: 77
  • Leatherwrights: 174
  • Locksmiths: 64
  • Matchstick makers: 99
  • Musical Instrument Makers: 95
  • Painters, Structures and Fixtures: 80
  • Paper Workers: 93
  • Plasterers: 87
  • Pursemakers: 111
  • Roofers: 66
  • Ropemakers: 67
  • Rugmakers: 62
  • Saddlers: 115
  • Scabbardmakers: 139
  • Scalemakers: 71
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 61
  • Soap and Tallow Workers: 219
  • Tailors: 417
  • Tanners: 84
  • Upholsterers: 91
  • Watchmakers: 88
  • Weavers: 190
  • Whitesmiths: 53

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 44
  • Beer-Sellers: 87
  • Booksellers: 98
  • Butchers: 174
  • Chandlers: 165
  • Chicken Butchers: 172
  • Entrepreneurs: 67
  • Fine Clothiers: 161
  • Fishmongers: 154
  • Florists: 39
  • Potion Sellers: 104
  • Resellers: 258
  • Spice Merchants: 87
  • Wine-sellers: 134
  • Wheelwright: 101
  • Woodsellers: 63

Service workers

  • Bakers: 340
  • Barbers: 392
  • Coachmen: 91
  • Cooks: 269
  • Doctors: 139
  • Gamekeepers: 106
  • Grooms: 56
  • Hairdressers: 258
  • Healers: 172
  • Housekeepers: 196
  • Housemaids: 294
  • House Stewards: 202
  • Inns: 61
  • Laundry maids: 126
  • Maidservants: 190
  • Nursery Maids: 124
  • Pastrycooks: 215
  • Restaurateur: 239
  • Tavern Keepers: 340

Specialized Laborer

  • Ashworkers: 90
  • Bleachers: 60
  • Chemical Workers: 37
  • Coal Heavers: 134
  • In-Town Couriers: 147
  • Long Haul Couriers: 143
  • Dockyard Workers: 126
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 152
  • Millers: 157
  • Miners: 140
  • Oilmen and Polishers: 101
  • Postmen: 143
  • Pure Finder: 85
  • Skinners: 190
  • Sugar Refiners: 37
  • Tosher: 96
  • Warehousemen: 239
  • Watercarriers: 139
  • Watermen, Bargemen, etc.: 184

Skilled Laborers

  • Accountants: 89
  • Alchemist: 97
  • Clerk: 129
  • Dentists: 64
  • Educators: 182
  • Engineers: 93
  • Gardeners: 64
  • Mages: 47
  • Plumbers: 68
  • Pharmacist: 77
  • Professors: 28
  • Scientists: 47
  • Wizards: 28

Civil Servants

  • Adventurers: 62
  • Bankers: 89
  • Civil Clerks: 140
  • Civic Iudex: 72
  • Consultants: 42
  • Exorcist: 154
  • Fixers: 72
  • Kami Clerk: 120
  • Landlords: 128
  • Lawyers: 80
  • Legend Keepers: 107
  • Militia Officers: 539
  • Monks, Monastic: 184
  • Monks, Civic: 202
  • Historian, Oral: 134
  • Historian, Textual: 77
  • Policemen, Sheriffs, etc.: 150
  • Priests: 258
  • Rangers: 84
  • Rat Catchers: 98
  • Scholars: 101
  • Spiritualist: 122
  • Slayers: 35
  • Storytellers: 227
  • Military Officers: 223

Cottage Industries

  • Brewers: 208
  • Comfort Services: 223
  • Enchanters: 71
  • Herbalists: 71
  • Jaminators: 215
  • Needleworkers: 215
  • Potters: 109
  • Preserve Makers: 202
  • Quilters: 99
  • Seamsters: 323
  • Spinners: 174
  • Tinker: 72
  • Weaver: 170

Artists

  • Actors: 70
  • Architects: 25
  • Bards: 106
  • Costumers: 39
  • Dancers: 75
  • Drafters: 42
  • Engravers: 53
  • Fine Furniture Carpenters: 31
  • Glaziers: 68
  • Inlayers: 60
  • Musicians: 196
  • Painters, Art: 33
  • Playwrights: 71
  • Sculptors, Art: 56
  • Wood Carvers: 184
  • Writers: 215

Produce Industries

  • Butter Churners: 231
  • Canners: 184
  • Cheesmakers: 258
  • Ice Merchants: 29
  • Millers: 132
  • Picklers: 107
  • Smokers: 79
  • Stockmakers: 74
  • Tobacconists: 101
  • Tallowmakers: 134

24444 of Sejo-jêve Îè's population work within a Foundational Occupation.

38996 of Sejo-jêve Îè's population do not work in a formal occupation, but do contribute to the local economy. 1294 (2%) are noncontributers.

Points of Interest

Sejo-jêve Îè has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Sejo-jêve Îè is known for its unusual rock formations.

POI

History

The the a sickle of Conjuration, an a sickle imbued with great amounts of Conjuration energies was created in Sejo-jêve Îè by in time immemorial, reportedly some time during the early 2nd century.

History